Hi,
I would like to write gRPC server in C++, which is able to detect if client 
disconnected from the channel (client crashed or closed app). I need this, 
because server manages a physical robot and only one client can controll 
the robot at the same time (other clients can check only robot's properties 
such as position and so on).
I've got *rpc connect(ConnectionInfo) returns(Token) *where ConnectionInfo 
contains information wheater client wants to control robot (wants to be 
master) or not and if it's possible, server returns access token. After the 
master client disconnects, I want to remove token from server to able other 
clients connect as master.
The only solution I found out is to have *rpc disconnect() returns(Empty)*, 
but I doesn't cover case when client crash or just forget to call *disconnect 
*and robot is blocked*.*
Is it possible with c++ gRPC, or what whould you recommend as the best 
solution fot this problem? 
Thank you very much.

Filip.

PS: I found several discussions, but none of them is helpful.
https://groups.google.com/g/grpc-io/c/C0rAhtCUhSs/m/SzFDLGqiCgAJ
https://groups.google.com/g/grpc-io/c/EIcQlLqlNQg

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