I have the same issue look at this:  
https://github.com/grpc/grpc/issues/17236

I have kinda solved (I need to do some further tests) observing the 
underlying channel status.

On Friday, 21 September 2018 09:24:44 UTC+2, Malte Isberner wrote:
>
> One detail I forgot in my example, which is now happily running for >10m 
> without reporting an error on Write(): The messages I send are indeed very 
> small, but I'm passing `grpc::WriteOptions().set_write_through()` to every 
> Write call, so buffering should not be the issue here (and if I understand 
> things correctly, it shouldn't be even without that option).
>
>
> On Friday, September 21, 2018 at 12:17:34 AM UTC-7, [email protected] 
> wrote:
>>
>> Ok, it seems like the situation is even worse, and this is really 
>> frustrating.
>>
>> Using a Go GRPC server (didn't test anything else), I cannot even get 
>> `Write()` to fail even when the remote server does not implement the method 
>> I'm calling! I'm sending a message every 5 seconds to a GRPC server that 
>> doesn't implement the method/service, and I keep getting `true` return 
>> values (code is running for >5m now). Now, I can call `Finish` at any time 
>> and will then in fact get the "unknown service xyz" in the status response, 
>> but for that I'd have to close the stream - doesn't work with my use case.
>>
>> I somehow can't believe that this is really the state of affairs with the 
>> GRPC C++ API, but I've looked through most of the API and don't see a 
>> solution. I apologize if that sounds harsh, but if it is impossible to make 
>> a client-side streaming RPC call without knowing whether all the data gets 
>> effectively sent to /dev/null before closing this stream (regardless of 
>> session length), it seems that client-side streaming is effectively 
>> unusable from C++..? (This very use case works absolutely fine in Golang)
>>
>> On Wednesday, September 19, 2018 at 4:55:40 PM UTC-7, [email protected] 
>> wrote:
>>>
>>> Hi,
>>>
>>> I'm having trouble using the GRPC C++ API for a unidirectional stream 
>>> RPC (client streaming, client is written in C++, server in Go).
>>>
>>> Unless I'm missing something, it seems that the only way to find out if 
>>> the remote (receiving) end of the stream aborted the GRPC call is by 
>>> actually calling Write(). For streaming connections that send data only 
>>> infrequently (but which need to be streaming nonetheless, due to 
>>> statefulness of a single "call" and ordering guarantees), this seems very 
>>> unsatisfying. Even when using the stream to send keep-alives at regular 
>>> intervals (which I do not believe should be done at the application level), 
>>> the fact that a call to `Write
>>>
>>

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