I'm switching to use Elemental2, and it's fantastic. All the bindings I'll ever need. A big thank you to all that created it!
There are some strange things though. Like when setting up a WebGLRenderingContext, we need to pass WebGLContextAttributes. However, doing: WebGLContextAttributes contextAttributes = new WebGLContextAttributes(); compiles fine, but at runtime throws: TypeError: $wnd.WebGLContextAttributes is not a constructor I figured out I can do this instead: WebGLContextAttributes contextAttributes = Js.uncheckedCast(JsPropertyMap.of ()); But why can't I just use its constructor? Am I doing something wrong? -- You received this message because you are subscribed to the Google Groups "GWT Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/google-web-toolkit/3c576a5d-1e89-427d-8a8c-1a1c691bdf20n%40googlegroups.com.
