This is certainly possible, but I would not recommend it, for the simple 
reason that many thousands of points could be generated in this way in just 
a couple of seconds. 

You could use something like this (not tested) :

var aPolyPts = [];    // Global
var userDrawnPoly = new google.maps.Polyline();   // Global

google.maps.event.addListener(map, "mousemove", function(event) { 
                    var pos = event.latLng;
                    //var lat = pos.lat();
                    //var lng = pos.lng();
                    aPolyPts.push(pos);
                    userDrawnPoly.setPath(aPolyPts);
                    userDrawnPoly.setMap(map);
});

Ideally, you would want to slow down the rate at which points are added to 
the polygon, either by placing a setTimeout() in the listener code or, 
better, not to use mousemove listener at all, but rather a click or 
rightclick listener so that points are only added to the polyline when the 
user clicks (or right-clicks) on the map.

HTH,
Rob


On Sunday, 24 December 2017 08:10:52 UTC+1, anasya...@gmail.com wrote:
>
> I want my users to draw polygons on google maps but I want dynamic 
> polygons with hovering the moused
>

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