Rossco,
Thanks for your quick answer.
Looks like that is the main problem why my script doesn't work. I mean
an empty array.
Here is the explanation why I tried this:
In general any grid is a set of vertical and horizontal lines. On each
zoom level there can be different number of them (since I'd like to
use different intervals between each 2 grid lines) and we can not know
how much. So that is why I tried to pass an empty array and them use
it in my 'draw' function. And as I can understand now, I have to move
a part of my code to 'onAdd' from 'draw' where I will define how much
grid lines I need for current zoom level and their properties and put
them to that empty array. Only after that I can use
"this.getPanes().overlayLayer.appendChild(this.divs_);" And in my
'draw' I just need to get this array and call some drawing funcs.
Right?

As for about example I tried to use, here is a link that was posted by
Bill Chadwick in another group:
http://www.bdcc.co.uk/LatLonGraticule.js
But as I said before it is for v2 of Google Maps API. He also tried to
use an empty array and that works for him.

---
Thanks in advance,
Alexey

On 17 фев, 00:35, Rossko <[email protected]> wrote:
> > found one pretty example from Bill Chadwick for v2 and tried to
> > redesign it to use v3, but it doesn't work by some reason.
>
> If you shared a link to that, people may be able to help you with it
>
> >         this.divs_ = new Array();
>
> this.divs_ is an (empty) javascript array, there are no DIVs of any
> kind involved here.
>
> >         this.getPanes().overlayLayer.appendChild(this.divs_);
>
> You attempt to append an empty javascript array to the DOM.  You
> cannot insert javascript variables into the DOM, you must insert HTML
> elements of some kind.

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