And more towards what you are looking for do a serach for:
MapCanvasProjection object specification

In the google documentation.  It shows you some of the translation
functions.

On Fri, Oct 15, 2010 at 9:59 AM, Nathan Raley <[email protected]> wrote:

> Also take a look at:
>
> http://code.google.com/apis/maps/documentation/javascript/reference.html#MapCanvasProjection
>
>
> On Fri, Oct 15, 2010 at 9:58 AM, Nathan Raley <[email protected]> wrote:
>
>> I could go very in depth with this but I found an article that more or
>> less sums it up.  Take a look here and let me know if you have any
>> questions.  It is one for bing maps but it uses the same projection so you
>> can use the same code:
>> http://msdn.microsoft.com/en-us/library/bb259689.aspx
>>
>> <http://msdn.microsoft.com/en-us/library/bb259689.aspx>Google's API has a
>> lot of these functions built in to it so you can retrieve them a lot easier.
>>  But the math stays the same.
>>
>> Let me know if you have any questions.
>>
>>
>> On Fri, Oct 15, 2010 at 9:55 AM, spyro.boy <[email protected]> wrote:
>>
>>> yes, very much. I've tried all sorts of things and I've pretty much
>>> given up, but if you can help, it'd be very much appreciated.
>>>
>>> On Oct 14, 10:33 am, Nathan Raley <[email protected]> wrote:
>>> > Are you having problems with the conversion from lat/lng to Pixel X,Y
>>> and
>>> > Tile X,Y?  If so let me know and I can offer some help.
>>> >
>>> > On Wed, Oct 13, 2010 at 4:20 PM, spyro.boy <[email protected]>
>>> wrote:
>>> > > alright so, since posting I've tried my hand at this and the code
>>> > > seems different. I'll just re-establish things in a clearer way.
>>> >
>>> > > I've generated a set of 256x256 tiles from a very large image
>>> (approx.
>>> > > 7000x3000) . the file naming convention is tile-ZOOM-X-Y.png. getting
>>> > > the google maps api to display these tiles as a base map wasn't
>>> > > difficult.
>>> >
>>> > > the things I'm trying to accomplish now is figuring out how to center
>>> > > the map based on a pixel coordinate of the original image (i.e. the
>>> > > 7000x3000 unsplit image) mapped to the tiled google map.
>>> >
>>> > > a second thing I'd like to figure out is how to stop the map from
>>> > > going into areas that tiles don't exist. if this has to be controlled
>>> > > by a constant, that's fine. i.e. if I have 50 tiles width-wise, I
>>> > > don't want it to move past the 50th tile, or past the 0th tile. same
>>> > > with the vertical.
>>> >
>>> > > I've put a conditional in the getTileUrl that just checks if coord.x
>>> > > (or y) is less than 0, but internally the google map still thinks
>>> it's
>>> > > in the negative range. I can't imagine moving back into the the
>>> > > positives will do any good with that conditional in place.
>>> >
>>> > > I've read the API reference and the tutorials and none of it seems
>>> > > very clear to me.
>>> >
>>> > > --
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>>> >
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>>>
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>>>
>>
>

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