You fundamentally need the part you "don't want" especially
map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
That line effectively creates the map and connects it to the target
div (#map_canvas). Then your later statements feed into it to tell it
more precisely what you want it to display.
A link to your actual page would help us understand more precisely
what you're trying to achieve and whether your code can be refined.
On Jul 24, 1:38 am, slindsey3000 <[email protected]> wrote:
> This works in my app but I know it can be cleaned up. I am just not
> sure how to do it. I kind of (well totally) rigged this javascript
> from examples on the API page. It works... but it does not need to do
> the *HERE IT IS* part. I can't take out this stuff because it uses
> this to build needed objects. I really only need it to build the map
> from the *HERE IS WHAT I WANT TO MAP*. Sadly and embarrassingly, I am
> building a map then really quickly changing it... so silly...
>
> Any cleanup suggestions? Thanks!!
>
> **********************
>
> <script type="text/javascript"
> src="http://maps.google.com/maps/api/js?sensor=false">
> </script>
> <script type="text/javascript">
> var geocoder;
> var map;
>
> function initialize() {
>
> geocoder = new google.maps.Geocoder();
> var latlng = new google.maps.LatLng(-34.397, 150.644);
> <!--- HERE IT IS -->
>
> var myOptions = {
> zoom: 12,
> center: latlng,
> mapTypeId: google.maps.MapTypeId.ROADMAP
> }
> map = new google.maps.Map(document.getElementById("map_canvas"),
> myOptions);
>
> var address = "<%...@tournament_address %>" <--
> HERE IS WHAT I WANT TO MAP -->
>
> geocoder.geocode( { 'address': address}, function(results, status)
> {
> if (status == google.maps.GeocoderStatus.OK) {
> map.setCenter(results[0].geometry.location);
> var marker = new google.maps.Marker({
> map: map,
> position: results[0].geometry.location
> });
> } else {
> alert("Geocode was not successful for the following reason: "
> + status);
> }
> });
> }
>
> </script>
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