Yes.  I suggest starting with:

   1. iPhone 
MapKit<http://developer.apple.com/iphone/library/documentation/MapKit/Reference/MapKit_Framework_Reference/index.html>
    (Objective-C)
   2. Android 
MapView<http://developer.android.com/guide/tutorials/views/hello-mapview.html>(Java)
   3. See also "Google Maps API V3: Developing Native iPhone
Applications<http://code.google.com/apis/maps/articles/tutorial-iphone.html>"
   (JavaScript + native code)

<http://blog.objectgraph.com/index.php/2009/04/08/iphone-sdk-30-playing-with-map-kit-part-3/>Be
aware that many features of Google Maps API v3 are not available in the
iPhone/Android frameworks, such as directions, elevation, street view, KML,
etc.  The third article explains how you can use v3 in a native application
to access these new features.

Ben

On Wed, Jun 2, 2010 at 9:17 AM, shrdlu_junction <[email protected]>wrote:

> I've built up a reasonable proficiency in V3 using Javascript. I'm
> wondering what the transition is like to developing for the iPhone or
> similar. Do I need to learn C as I had to learn JS when I first got
> into GM? Is it a similar "learning curve"?
>
> Thanks
>
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