Thanks for your patience Berry. The solution was to fail open on image loading timeout, which frees up the queue to load more tiles without deciding the slow tile does not exist.
On 24 Mar 2010 02:00, "bratliff" <[email protected]> wrote: On Mar 23, 2:41 am, "Susannah (Google Employee)" <[email protected]> wrote: > We have just released a new version of the JS v3 API. If there are n... Reliability is back. I pounded it for an hour without "Sorry, we have no imagery here" errors. I am loading large JS files concurrently with tiles. Everything arrives eventually. Thanks Ben & others. -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScri... -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
