Try http://code.google.com/speed/tools.html - these tools suggest how to speed up your page.
Using FireBug I see a few places you can cut latency: - You have several small files that could be combined. Many mobile networks have high bandwidth (good) but high round-trip latency (bad!) - for best performance on these networks you should combine small files into a single download. - Maybe minify/compile http://cdn.gigya.com/wildfire/js/wfapiv2.js - it's 8kB now but should compress to ~3kB in my experience.le - You have a couple of small .css files that could be inlined into your html: http://static.ow.ly/4-50/css/click.gz.css, http://mobile.cityredbird.com/styles/main.css. - Good work on spriting your controls ( http://static.ow.ly/4-50/images/map.png). However your marker images are not sprited: eg. http://mobile.cityredbird.com/images/markers/attractions/GranvilleIsland.png is 4kB. It is not simple but consider using a dynamic spriting service to compose your marker icons into a single HTTP request. On Fri, Jan 8, 2010 at 8:29 AM, Kirill <[email protected]> wrote: > We would like to improve the loading time in our web app. > http://ow.ly/TOuL > > Does anybody have any experiences they can share on this? > > Cheers! > Kirill > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps JavaScript API v3" group. > To post to this group, send email to > [email protected]. > To unsubscribe from this group, send email to > [email protected]<google-maps-js-api-v3%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/google-maps-js-api-v3?hl=en. > > > >--
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