I'm curious to know the reasoning behind having markers, polylines,
etc, take pointers to a map rather than the way it was done in v2 -
namely that the map took a pointer to an overlay through an addOverlay
method. To me, on the surface, it makes more sense to do the v2 way
and add an overlay to a map rather than tell an overlay what map to
add itself to. Maybe there's a perfectly valid reason, and perhaps the
v3 way is even better, I'd just like to know the reasoning so I can
make the most use out of the v3 method. Thank you

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