I'm curious to know the reasoning behind having markers, polylines, etc, take pointers to a map rather than the way it was done in v2 - namely that the map took a pointer to an overlay through an addOverlay method. To me, on the surface, it makes more sense to do the v2 way and add an overlay to a map rather than tell an overlay what map to add itself to. Maybe there's a perfectly valid reason, and perhaps the v3 way is even better, I'd just like to know the reasoning so I can make the most use out of the v3 method. Thank you
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