Hi Ikai,

Is there any plan to implement the channel api to other languages
besides javascript?
People like me who use app engine as the game server would quite
appreciate on this.

2010/12/30 Ikai Lan (Google) <[email protected]>:
> He's referring to Channel API in the Android browser.
> With Android, you probably want to use the Push APIs:
> http://code.google.com/android/c2dm/
>
> --
> Ikai Lan
> Developer Programs Engineer, Google App Engine
> Blogger: http://googleappengine.blogspot.com
> Reddit: http://www.reddit.com/r/appengine
> Twitter: http://twitter.com/app_engine
>
>
> On Wed, Dec 29, 2010 at 12:51 AM, David <[email protected]> wrote:
>>
>> Thomas,
>> On Android, do you mean you are using the Channel API in the Android
>> web browser?  Or did you create a java client for the channel api?  If
>> the latter, can you share your java client code?  I'm definitely
>> interested in using the Channel API in my Android application (not
>> through javascript in a browser)
>> Thanks,
>> David
>>
>> On Dec 28, 6:46 pm, Thomas Wiradikusuma <[email protected]>
>> wrote:
>> > Hi Ikai,
>> >
>> > I tested on Android and iPhone, Channel API works. As for BlackBerry,
>> > I end up removing Channel API and using manual polling instead.
>> >
>> > On Dec 29, 2:45 am, "Ikai Lan (Google)" <[email protected]>
>> > wrote:
>> >
>> > > I'm curious if anyone with a BlackBerry can make this work. The
>> > > Channel API
>> > > uses whatever technology is available for browser push when possible,
>> > > and if
>> > > not, long-polling. It's possible the BlackBerry's browser simply
>> > > doesn't
>> > > support this technology.
>> >
>> > > I'd be surprised if iPhone/Android devices *couldn't* handle this,
>> > > though
>> > > with limitations - I have no idea what the behavior would be like if
>> > > the
>> > > browser were backgrounded.
>> >
>> >
>>
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-- 
Best regards,
Yuhui

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