Yes, but not in terms of performance. Using a buffered
channel could provide more "fairness" in the sense of "first-come, first 
served".

If you depend on the (pseudo-randomized) select to decide on which
producer's job gets serviced next, you could increase your response
latency by arbitrarily delaying an early job for.a long time, while a
late arriving job can "jump the queue" and get serviced immediately.

The buffered channel will preserve some of the arrival order. But--this
is only up to its length--after that the late arrivers will still be 
randomly
serviced--due to the pseudo random select mechanism. So if you
demand true FIFO for all jobs, then you might well be better served
by using a mutex and and a slice to keep your jobs anyway--such
that the limit on your queue is available memory rather than a
fixed channel buffer size.

Of course if you over-run all of your memory, you are in trouble 
again. As usual, back-pressure is a really critical component
of most designs. You usually want it.

On Tuesday, September 2, 2025 at 4:33:05 PM UTC+1 Egor Ponomarev wrote:

> Hi Robert, Jason,
>
> Thank you both for your detailed and thoughtful responses — they helped me 
> see the problem more clearly. Let me share some more details about our 
> specific case:
>
>    - 
>    
>    We have exactly one consumer (worker), and we can’t add more because 
>    the underlying resource can only be accessed by one process at a time 
>    (think of it as exclusive access to a single connection).
>    - 
>    
>    The worker operation is a TCP connection, which is usually fast, but 
>    the network can occasionally be unreliable and introduce delays.
>    - 
>    
>    We may have lots of producers, and each producer waits for a result 
>    after submitting a request.
>    
> Given these constraints, can an unbuffered channel have any advantage over 
> a buffered one for our case? 
> My understanding is that producers will just end up blocking when the 
> single worker can’t keep up — so whether the blocking happens at “enqueue 
> time” (unbuffered channel) or later (buffered channel).
>
> What’s your view — is there any benefit in using an unbuffered/buffered 
> channel in this situation?
>
> Thanks again for the guidance!
>
> понедельник, 1 сентября 2025 г. в 14:04:48 UTC-5, Jason E. Aten: 
>
>> Hi Egor,
>>
>> To add to what Robert advises -- there is no one-size-fits-all 
>> guidance that covers all situations. You have to understand the 
>> principles of operation and reason/measure from there. There are
>> heuristics, but even then exceptions to the rules of thumb abound.
>>
>> As Robert said, in general the buffered channel will give you
>> more opportunity for parallelism, and might move your bottleneck
>> forward or back in the processing pipeline. 
>>
>> You could try to study the location of your bottleneck, and tracing
>> ( https://go.dev/blog/execution-traces-2024 ) might help
>> there (but I've not used it myself--I would just start with a
>> basic CPU profile and see if there are hot spots).
>>
>> An old design heuristic in Go was to always start
>> with unbuffered channels. Then add buffering to tune
>> performance. 
>>
>> However there are plenty of times when I
>> allocate a channel with a buffer of size 1 so that I know
>> my initial sender can queue an initial value without itself
>> blocking. 
>>
>> Sometimes, for flow-control, I never want to
>> buffer a channel--in particular when going network <-> channel,
>> because I want the local back-pressure to propagate
>> through TCP/QUIC to the result in back-pressure on the
>> remote side, and if I buffer then in effect I'm asking for work I cannot
>> yet handle. 
>>
>> If I'm using a channel as a test event history, then I typically
>> give it a massive buffer, and even then also wrap it in a function
>> that will panic if the channel reaches cap() capacity; because
>> I never really want my tests to be blocked on creating
>> a test execution event-specific "trace" that I'm going to
>> assert over in the test.  So in that case I always want big buffers.
>>
>> As above, exceptions to most heuristics are common.
>>
>> In your particular example, I suspect your colleague is right
>> and you are not gaining anything from channel buffering--of course
>> it is impossible to know for sure without the system in front
>> of you to measure.
>>
>> Lastly, you likely already realize this, but the request+response
>> wait pattern you cited typically needs both request and waiting
>> for the response to be wrapped in selects with a "bail-out" or shutdown 
>> channel:
>>
>> jobTicket := makeJobTicketWithDoneChannel()
>> select {
>>   case sendRequestToDoJobChan <- jobTicket:
>>   case <-bailoutOnShutDownChan: // or context.Done, etc
>>       // exit/cleanup here
>> }
>> select {
>>   case <-jobTicket.Done:
>>   case <-bailoutOnShutDownChan:
>>     // exit/cleanup here
>> }
>> in order to enable graceful stopping/shutdown of goroutines.
>> On Monday, September 1, 2025 at 5:13:32 PM UTC+1 robert engels wrote:
>>
>>> There is not enough info to give a full recommendation but I suspect you 
>>> are misunderstanding how it works.
>>>
>>> The buffered channels allow the producers to continue while waiting for 
>>> the consumer to finish.
>>>
>>> If the producer can’t continue until the consumer runs and provides a 
>>> value via a callback or other channel, then yes the buffered channel might 
>>> not seem to provide any value - expect that in a highly concurrent 
>>> environment go routines are usually not in a pure ‘reading the channel’ 
>>> mode - they are finishing up a previous request - so the buffering allows 
>>> some level of additional concurrency in the state.
>>>
>>> When requests are extremely short in duration this can matter a lot.
>>>
>>> Usually though, a better solution is to simply have N+1 consumers for N 
>>> producers and use a handoff channel (unbuffered) - but if the workload is 
>>> CPU bound you will expend extra resources context switching (ie. thrashing) 
>>> - because these Go routines will be timesliced.
>>>
>>> Better to cap the consumers and use a buffered channel.
>>>
>>>
>>>
>>> On Sep 1, 2025, at 08:37, Egor Ponomarev <egorvpo...@gmail.com> wrote:
>>>
>>> We’re using a typical producer-consumer pattern: goroutines send 
>>> messages to a channel, and a worker processes them. A colleague asked me 
>>> why we even bother with a buffered channel (say, size 1000) if we’re 
>>> waiting for the result anyway.
>>>
>>> I tried to explain it like this: there are two kinds of waiting.
>>>
>>>
>>> “Bad” waiting – when a goroutine is blocked trying to send to a full 
>>> channel:
>>> requestChan <- req // goroutine just hangs here, blocking the system
>>>
>>> “Good” waiting – when the send succeeds quickly, and you wait for the 
>>> result afterwards:
>>> requestChan <- req // quickly enqueued
>>> result := <-resultChan // wait for result without holding up others
>>>
>>> The point: a big buffer lets goroutines hand off tasks fast and free 
>>> themselves for new work. Under burst load, this is crucial — it lets the 
>>> system absorb spikes without slowing everything down.
>>>
>>> But here’s the twist: my colleague tested it with 2000 goroutines and 
>>> got roughly the same processing time. His argument: “waiting to enqueue or 
>>> dequeue seems to perform the same no matter how many goroutines are 
>>> waiting.”
>>>
>>> So my question is: does Go have any official docs that describe this 
>>> idea? *Effective Go* shows semaphores, but it doesn’t really spell out 
>>> this difference in blocking types.
>>>
>>> Am I misunderstanding something, or is this just one of those “implicit 
>>> Go concurrency truths” that everyone sort of knows but isn’t officially 
>>> documented?
>>>
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>>>
>>>
>>>

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