(If anyone more clever with hand illustration (or image gen AI...stable 
diffusion?) 
than me can contribute a better image of the Go Gopher playing with 
traffic, 
that would be great. While I still find it amusing, the current AI 
generated gopher is... not really satisfactory).

On Friday, May 9, 2025 at 12:16:59 PM UTC+1 Jason E. Aten wrote:

> Somehow I missed it when it was first announced, so only
> recently did I discover the exciting testing/synctest experiment 
> available in go1.24.
>
> If you are a fan of repeatable, deterministic tests
> for tricky concurrent code... you should really check 
> out synctest.
>
> My RPC package tests go 10x faster with the fake time
> of synctest in place. Niiice.
>
> Here is the post in case you missed it the first time
> around like I did. https://go.dev/blog/synctest
> And the docs, https://pkg.go.dev/testing/synctest
>
> Caveats: one limitation of synctest is that it is kind of tricky to test 
> network
> code with it, because you aren't allowed to
> talk to a "real" network. OS calls create
> non-determinism. So you need a mocked or simulated
> network, entirely in memory, using only channels,
> for example.
>
> I happened to need a network simulator myself for
> testing my Raft implementation under partitions,
> server power failures, reboots, etc... You know,
> the general chaos that fault tolerant algorithms are
> made for. Lacking a better alternative, I wrote one. 
> If you dismissed synctest before because you didn't have a network
> simulator... happy birthday. Gosimnet implements net.Conn
> and can crash, reboot, and partition servers.
> It's probably got bugs, I'd consider it alpha quality,
> but those can be fixed.
>
> https://github.com/glycerine/gosimnet
>
> Enjoy.
>
> Jason
>

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