"The primary use-cases for weak pointers <https://pkg.go.dev/weak#Pointer> are for implementing caches"
I'm trying to create objects and insert a weak pointer to each of them in a slice. The slice then contains the only reference to each object, thus it is possible for each pointer's value to become nil anytime, and the objects' memory garbage collected. In practice, on my laptop (macOS, go 1.24.1) the weak pointers tend to become nil very fast, before I'm finished inserting 400 objects in the slice, which seems to be "as soon as the object becomes unreachable". While this observation is consistent with the documentation, I'm wondering how I can effectively build a cache when the data tends to go away as soon as it is inserted? Here is my code <https://go.dev/play/p/mKxiOvI_IJh>, which behaves a bit differently in the playground but the general observation remains. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion visit https://groups.google.com/d/msgid/golang-nuts/1a129699-ce4a-4deb-bb83-ea2fa484d83bn%40googlegroups.com.