> I want to know the reason behind the decision of using *append(s[:0:0], s...)* over the previous code
It would be helpful to identify specifically the "previous code" you're comparing against. Looking in git history I find this commit from about a year ago: commit b581e447394b4ba7a08ea64b214781cae0f4ef6c Author: Brad Fitzpatrick <bradf...@golang.org> Date: Sat Aug 19 09:08:38 2023 -0700 slices: simplify Clone a bit No need for an explicit nil check. Slicing the input slice down to zero capacity also preserves nil. Change-Id: I1f53cc485373d0e65971cd87b6243650ac72612c Reviewed-on: https://go-review.googlesource.com/c/go/+/521037 Run-TryBot: Brad Fitzpatrick <bradf...@golang.org> Reviewed-by: Dmitri Shuralyov <dmits...@google.com> TryBot-Result: Gopher Robot <go...@golang.org> Reviewed-by: Ian Lance Taylor <i...@google.com> diff --git a/src/slices/slices.go b/src/slices/slices.go index a4d9f7e3f5..252a8eecfc 100644 --- a/src/slices/slices.go +++ b/src/slices/slices.go @@ -333,11 +333,8 @@ func Replace[S ~[]E, E any](s S, i, j int, v ...E) S { // Clone returns a copy of the slice. // The elements are copied using assignment, so this is a shallow clone. func Clone[S ~[]E, E any](s S) S { - // Preserve nil in case it matters. - if s == nil { - return nil - } - return append(S([]E{}), s...) + // The s[:0:0] preserves nil in case it matters. + return append(s[:0:0], s...) } Is that the change you're referring to? The comment says that "slicing the input slice down to zero capacity also preserves nil", which I confirm: https://go.dev/play/p/W21qUffeSpg Therefore, it's an explicit goal of the code to preserve nilness ("in case it matters"), which your alternative of *append(S(nil), s...)* would not do. I do agree that for most practical purposes a nil slice and a zero-length, zero-capacity slice are more or less interchangeable, but it *is* possible to distinguish them: https://go.dev/play/p/Irxuq6pbv4X ... and therefore some code might depend on this (perhaps a serialization library?). It's user-visible, so it's safest to clone like with like. Apart from that, your issue seems to be: cloning an empty slice with the new code keeps a reference to the original slice backing array, albeit with zero len and cap. It can never overwrite the original backing slice, but it *can* prevent the original backing array being freed. Is that a correct summary? It seems to me that it would be pretty perverse to take a large slice, slice it down to zero len, and then ask for it to be cloned; your example doesn't seem like a real-world use case. On Thursday 26 September 2024 at 13:29:59 UTC+1 Hikmatulloh Hari Mukti (Hari) wrote: > Hi gophers, I want to know the reason behind the decision of using > *append(s[:0:0], > s...)* over the previous code since the two code return different slice > when dealing slice with zero len. The previous code will return brand new > slice with size zero, while the current code return an empty slice that's > still pointing to the previous array. And also, why not maybe using > *append(S(nil), > s...)* instead? This will return nil when dealing with zero len slice > though, but what's the potential problem that it will cause? > > I don't know if this can be considered for a problem, but here is my > concern for the current code, *append(s[:0:0], s...)* : > > If we try to create slices from an array pool to reduce allocation by > using append, and many our slices turned out to be zero, slices.Clone will > return slice that still pointing to array in the pool. If we try creating > many of them concurrently, (if I understand it correctly) the pool may try > to create many array objects as the object retrieved from Get may haven't > been Put back to the pool. Those array objects can only be > garbage-collected after those slices are no longer used / reachable and if > it's an array of a big struct, wouldn't it might potentially pressure the > memory? > > Here is just a pseudo-code for illustration only. I think the array > generated by pool will only be garbage-collected once *ch* is consumed > and the slices are no longer used: > > var pool = sync.Pool{New: func() any { return &[255]bigstruct{} }} > var ch = make(chan []bigstruct, 1000) > for i := 0; i < 1000; i++ { > go func() { > arr := pool.Get().(*[255]bigstruct) > defer pool.Put(arr) > s := arr[:0] > ch <- slices.Clone(s) // slice points to arr > }() > } > > > CMIIW and thank you! > > > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/0fdbf37b-ce13-4774-9920-e503609d5ce7n%40googlegroups.com.