For automatic python bindings I have used github.com/go-python/gopy
https://github.com/justinfx/pygo-plugin/blob/main/go_plugin/client.go

And for pure cpython bindings I have used:

   - py2: github.com/sbinet/go-python
   - py3: github.com/DataDog/go-python3

- Justin

On Tuesday, May 23, 2023 at 5:56:34 PM UTC+12 Sebastien Binet wrote:

> For CPython, there's github.com/go-python/gopy that tries to 
> automatically wrap a Go package into a CPython module. 
>
> There's also go-python/gpython, a pure-Go Python3 interpreter (without all 
> the batteries, though). 
>
> For JS, I guess there's GopherJS. 
>
> hth, 
> -s 
>
> May 23, 2023 02:35:15 Taco de Wolff <tacod...@gmail.com>:
>
> I would like to know if anyone has experience with building bindings for 
> JavaScript (NodeJS) and Python for a Go library. Who has worked on this, or 
> does anybody know of libraries that have succeeded? In particular, I have 
> successfully built working JS and Python bindings (see 
> https://github.com/tdewolff/minify/tree/master/bindings), but I have two 
> problems:
>
> - How does the Go standard library (CGO) work in conjunction with 
> forked/worker threads of JS/Python? See 
> https://github.com/tdewolff/minify/issues/518#issuecomment-1256812343 
> - How can I prebuild binaries for Windows for a JS binding? In particular, 
> node-gyp allows you to build addons which is working fine for Linux/MacOS, 
> however they only permit using MSVC on WIndows and Go/CGO only can use GCC. 
> I'm suspecting this is behind an error we have (Error: Module did not 
> self-register) 
>
> I would love to hear about example or people with experience! Thanks in 
> advance!
>
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