I think this qualifies: mux9p, Fazlul Shahriar's port of Russ' 9pserve (plan9port) https://github.com/fhs/mux9p/search?q=clientIO
I've used this dispatcher pattern: func dispatcher(commands chan Cmd, reporting chan Stats, worker Worker) { control = make(chan ...) counts = make(chan ...) timer = time.Tick( ... ) go worker.Work(control, counts) for { select { case v, ok := <- counts: // collect samples case reporting <- Stats{ stats }: case <-timer: // calculate stats from samples case cmd, ok := <-commands: // reset counters, restart worker, exit, etc. } } } On Sun, Apr 2, 2023 at 8:44 PM Nigel Tao <nigel...@golang.org> wrote: > > I'm working on a multi-threaded C++ project. We have the equivalent of > Go's channels, and are considering whether we also need to implement > the equivalent of Go's select. > > Does anyone have interesting, non-trivial examples of a Go select > statement in real code? > > By non-trivial, I mean that a lot of the selects that I've seen have > exactly two cases, one of them doing "real work" and the other being > either (1) "default" or (2) a timeout/cancel channel (e.g. > ctx.Done()). > > In our C++ API, our channel send/recv methods already have > try_send/try_recv equivalents for (1) and a timeout/cancel mechanism > for (2). > > bcmills' "Rethinking Classical > Concurrency Patterns" > (https://drive.google.com/file/d/1nPdvhB0PutEJzdCq5ms6UI58dp50fcAN/view) > uses select to implement higher level ResourcePool / WorkerPool APIs > but select is arguably a private implementation detail. While it might > not be as beautiful under the hood, I think we can already present > similar APIs using C++'s std::counting_semaphore. > > r's "A Concurrent Window System" > (https://swtch.com/~rsc/thread/cws.pdf) discusses select'ing from > separate window, keyboard and mouse channels but this could arguably > instead be a single channel of heterogenous elements (e.g. in C++, a > std::variant). > > It's more interesting to select over both input and output channels, > and output channels may become "ready to communicate" without new > input. But again, it may be possible to work around that by downstream > actors sending "I'm ready to receive" events onto the upstream actor's > heterogenous input channel. > > The most interesting selects I have so far is the > golang.org/x/net/http2 source code, whose internals have a bit of a > learning curve. If anyone has other examples, please share. > > -- > You received this message because you are subscribed to the Google Groups > "golang-nuts" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to golang-nuts+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/golang-nuts/CAOeFMNWBtuEci9oPUFNa0v0gDC%3DV6Xb0N05Jyxo%3DxN2ywJALGA%40mail.gmail.com. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/CAJSxfmLUntfusLYko%2By2jhkMKOjmmd1wvaKozOcvJS8M%3D30hZw%40mail.gmail.com.