Well, I agree! :) Comparisons should be shallow where possible for every
type, including slices and maps. That's my initial argument.

On Tue, May 3, 2022 at 11:22 PM Jan Mercl <0xj...@gmail.com> wrote:

> On Wed, May 4, 2022 at 12:15 AM Will Faught <will.fau...@gmail.com> wrote:
>
> > I'm not sure we're on the same page in terminology. I meant shallow as
> opposed to deep. E.g. pointer equality in terms of `==` vs.
> `reflect.DeepEqual`. Unequal pointers can reference values that are
> equivalent.
>
> I think we are on the same page. This thread is about comparisons on
> the language level, not about some library functions. Thus we can
> ignore reflect.DeepEqual and focus on the equality operator only. That
> makes things simpler.
>
> Now, what I wanted to point out is that the equality operator, as
> defined in Go, always compares the values of its operands. It's a
> simple and easy to remember rule. It could have been defined in a
> different way, sure. Anyway, it was not and talking about deep vs
> shallow comparison of the Go equality operator does not make the
> discussion any clearer - because it does not, in our case, apply.
>

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