> The playground isn't intended to be an exact replica of running a 
> program on a real machine. If the program uses too many resources it 
> will simply be stopped. 
>

Both fair enough. But surely the runner can distinguish when the program 
ran successfully to completion versus when it was stopped, and print an 
error in the latter case? Even if it was just something generic like "out 
of memory" or even "program stopped". Currently it prints nothing, which 
looks like a success.

-Ben
 

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