Getting to Go: The Journey of Go's Garbage Collector
Rick Hudson
12 July 2018

https://go.dev/blog/ismmkeynote

Peter



On Tuesday, December 14, 2021 at 9:05:09 AM UTC-5 peterGo wrote:

> There is no right answer to your question. Optimiation is often a 
> balancing act between competing goals, for example, cpu vs menory, speed vs 
> memory safety, different workloads, avoiding worst cases, and so on.
>
> Here's a peek at the problem in 2018: 
> https://go.dev/blog/ismmkeynote.Since then, there have been other 
> refinements. In 2018,, a primary goal was to reduce gc latency. Once you 
> fix that, other issues come to the fore.
>
> Peter
>
> On Tuesday, December 14, 2021 at 4:14:14 AM UTC-5 kurnia...@gmail.com 
> wrote:
>
>> oh, maybe they just trying random configuration (1min, 5min, or something 
>> else)
>> and 2min is the best result
>>
>> On Tuesday, December 14, 2021 at 4:13:05 PM UTC+7 Kurnia D Win wrote:
>>
>>> okay, thanks for the explanation, 
>>> suggesting me to change language to rust/c is not answering my curiosity
>>> I ask it because I'm trying to learn the runtime, and the "why" behind 
>>> some decision that already made
>>> for now, I will just follow it blindly, because the go developers 
>>> already made that decision
>>>
>>> thank you
>>>
>>> On Tuesday, December 14, 2021 at 3:27:18 PM UTC+7 Brian Candler wrote:
>>>
>>>> On Tuesday, 14 December 2021 at 03:28:26 UTC kurnia...@gmail.com wrote:
>>>>
>>>>> the problem with it, when you have a large live heap but with 
>>>>> efficient code (most of the hot code is zero alloc), the runtime will be 
>>>>> wasting CPU time every 2 minutes just to find out that there is no 
>>>>> garbage 
>>>>> to collect
>>>>>
>>>>
>>>> Let's say it wastes, say, 10 milliseconds every 2 minutes - and it 
>>>> doesn't even stop the program for that time but runs GC in a separate 
>>>> thread. Is that a big deal, in order to give reasonable behaviour across a 
>>>> wide range of programs?
>>>>
>>>> If you need such fine low-level control, then maybe a different 
>>>> language like Rust (or even C) might be better for your application.
>>>>
>>>>>

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