On Thu, Aug 26, 2021 at 4:56 AM Miha Vrhovnik <miha.vrhov...@gmail.com> wrote: > > we are using a library via CGO that is the emulator for a real device. > That library also contains a javascript engine which calls to Go for > communication to the outside world. The problem we are facing is that we are > getting more and more crashes with "morestack on g0". > I have found tickets on the go github (for windows) that show that this > occurs where go is out of stack. When looking at the gdb bt, the callstack > doesn't seem so deep. > And before anyone asks, yes the call stack looks like this > go->c->c->.........->c->go (crash). > > The main is locked to the Os thread with runtime.LockOSThread() however > removing this doesn't help. > > Is there any chance of upping up the available stack in CGO cases. > > The behavior is the same on 1.16.7 and newly released 1.17.
You didn't mention what kind of system you are using. When a Go program uses cgo, the C threads will be created with the default stack size for that system. Many systems have a way to configure this value independently of the program. For example, on Linux, use ulimit -s. Ian -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/CAOyqgcV_LRYMwbW7-tasp3zt05Z24h_w3ExEEjb6EZOf5LoAkQ%40mail.gmail.com.