Hello, I have a moderately large Go project that performs fine on my development machine. However when compiled for WASM the performance drops off significantly. I'm hoping someone can help me understand why.
For comparison purposes, on my hardware, the emulator will run uncapped at a 110-120fps when compiled for linux/amd64 but the wasm/js binary runs at maybe 10fps. This is the project on Github https://github.com/JetSetIlly/Gopher2600-Utils/tree/master/web2600 The only direct module requirement is the parent emulator project. The indirect requirements listed in go.mod aren't being used. I've only done the barest minimum to get the WASM version working and in fact know very little about WASM. It's more a proof of concept that anything else, but it would be nice to get it performing well. Regards Stephen Illingworth -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/790da99b-4818-4204-b55c-96c3d905de3cn%40googlegroups.com.