On Fri, Jun 4, 2021 at 5:23 AM Robert Engels <reng...@ix.netcom.com> wrote:
>
> I was referring to the “special cases” in this section 
> https://golang.org/cmd/cgo/ - wouldn’t all of these uintptr be stable?

The cgo tool gets special treatment: each cgo call is permitted to pin
a known number of pointers.  There is some background at
https://go.googlesource.com/proposal/+/refs/heads/master/design/12416-cgo-pointers.md.

There is a similar exception for calls to syscall.Syscall, documented
at https://golang.org/pkg/unsafe/#Pointer.

These mechanisms are specific to those uses, and don't apply to all
pointers in general.

Ian



> On Jun 4, 2021, at 12:25 AM, Ian Lance Taylor <i...@golang.org> wrote:
>
> On Thu, Jun 3, 2021 at 9:13 PM Robert Engels <reng...@ix.netcom.com> wrote:
>
>
> Doesn’t that depend on what the uintptr refers to? Eg if it was allocated off 
> heap to begin with then it should be stable  and computing a hash on it is 
> valid.
>
>
> That is true in current implementations, but Go, the language, does
> not guarantee that pointers will never move.
>
> Ian
>
>
> On Jun 3, 2021, at 9:42 AM, 'Axel Wagner' via golang-nuts 
> <golang-nuts@googlegroups.com> wrote:
>
>
> 
>
> On Thu, Jun 3, 2021 at 4:19 PM christoph...@gmail.com 
> <christophe.mees...@gmail.com> wrote:
>
>
> The documentation doesn’t specify that we can cast an uintptr into a uint64.
>
>
>
> Both are integer types, so they can be converted. You might be worried about 
> their respective sizes and you are correct that the spec does not guarantee 
> that a uintptr is at most 64 bit. However, at least for any implementation I 
> know on any supported architecture, that's the case. If you *really* want to 
> make sure, you can do something like this:
>
>
> func toBytes(v uintptr) []byte {
>
>    var out []byte
>
>    mask := ^uintptr(0)
>
>    for mask != 0 {
>
>        out = append(out, uint8(v))
>
>        v >>= 8
>
>        mask >>= 8
>
>    }
>
>    return out
>
> }
>
>
> But really, you can just trust that a uintptr fits into a uint64. Or, if you 
> want to future-proof, assume it's uint64, but guard by build tags to known 
> architectures (so it at least fails to compile if that assumption ever 
> changes).
>
>
> To give some context, the application is for a cache with the hash key 
> computed over a pointer to a heap allocated struct. I need to store the 
> pointer in the cache entry to test for matching, but this would prevent the 
> struct to be garbage collected. Storing the pointer as an uintptr would do 
> the trick.
>
>
>
> This is problematic. The address of a value can change, so the uintptr would 
> change as well. So there is no guarantee that your hash stays the same, in 
> subsequent calls.
>
> Today, that usually doesn't happen, but there is no guarantee it stays that 
> way. If you are willing to assume that it doesn't happen, you should 
> definitely also be willing to assume a uintptr fits into a uint64
>
>
>
>
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