Just an update (in case anyone is interested!). I went for the approach described below of having a Value type holding a scalar for quick access to values that fit in 64 bits (ints, floats, bools) and an interface fo for the rest.
type Value struct { scalar uint64 iface interface{} } That significantly decreased memory management pressure on the program for many workloads, without having to manage a pool of say integer values. It also had the consequence of speeding up many arithmetic operations. Thanks all for your explanations and suggestions! -- Arnaud On Wednesday, 16 December 2020 at 11:15:32 UTC Arnaud Delobelle wrote: > Ah interesting, I guess that could mean I would need to switch to using > reflect.Value as the "value" type in the Lua runtime. I am unclear about > the performance consequences, but I guess I could try to measure that. > > Also, looking at the implementation of reflect, its seems like the Value > type I suggested in my reply to Ben [1] is a "special purpose" version of > reflect.Value - if you squint at it from the right angle! > > -- > Arnaud > > [1] > type Value struct { > scalar uint64 > iface interface{} > } > On Wednesday, 16 December 2020 at 00:56:52 UTC Keith Randall wrote: > >> Unfortunately for you, interfaces are immutable. We can't provide a means >> to create an interface from a pointer, because then the user can modify the >> interface using the pointer they constructed it with (as you were planning >> to do). >> >> You could use a modifiable reflect.Value for this. >> >> var i int64 = 77 >> v := reflect.ValueOf(&i).Elem() >> >> At this point, v now has .Type() of int64, and is settable. >> >> Note that to get the value you can't do v.Interface().(int64), as that >> allocates. You need to use v.Int(). >> Of course, reflection has its own performance gotchas. It will solve this >> problem but may surface others. >> On Tuesday, December 15, 2020 at 12:04:54 PM UTC-8 ben...@gmail.com >> wrote: >> >>> Nice project! >>> >>> It's a pity Go doesn't have C-like unions for cases like this (though I >>> understand why). In my implementation of AWK in Go, I modelled the value >>> type as a pseudo-union struct, passed by value: >>> >>> type value struct { >>> typ valueType // Type of value (Null, Str, Num, NumStr) >>> s string // String value (for typeStr) >>> n float64 // Numeric value (for typeNum and typeNumStr) >>> } >>> >>> Code here: >>> https://github.com/benhoyt/goawk/blob/22bd82c92461cedfd02aa7b8fe1fbebd697d59b5/interp/value.go#L22-L27 >>> >>> Initially I actually used "type Value interface{}" as well, but I >>> switched to the above primarily to model the funky AWK "numeric string" >>> concept. However, I seem to recall that it had a significant performance >>> benefit too, as passing everything by value avoided a number of allocations. >>> >>> Lua has more types to deal with, but you could try something similar. Or >>> maybe include int64 (for bool as well) and string fields, and everything >>> else falls back to interface{}? It'd be a fairly large struct, so not sure >>> it would help ... you'd have to benchmark it. But I'm thinking something >>> like this: >>> >>> type Value struct { >>> typ valueType >>> i int64 // for typ = bool, integer >>> s string // for typ = string >>> v interface{} // for typ = float, other >>> } >>> >>> -Ben >>> >>> On Wednesday, December 16, 2020 at 6:50:05 AM UTC+13 arn...@gmail.com >>> wrote: >>> >>>> Hi >>>> >>>> The context for this question is that I am working on a pure Go >>>> implementation of Lua [1] (as a personal project). Now that it is more or >>>> less functionally complete, I am using pprof to see what the main CPU >>>> bottlenecks are, and it turns out that they are around memory management. >>>> The first one was to do with allocating and collecting Lua "stack frame" >>>> data, which I improved by having add-hoc pools for such objects. >>>> >>>> The second one is the one that is giving me some trouble. Lua is a >>>> so-called "dynamically typed" language, i.e. values are typed but >>>> variables >>>> are not. So for easy interoperability with Go I implemented Lua values >>>> with the type >>>> >>>> // Go code >>>> type Value interface{} >>>> >>>> The scalar Lua types are simply implemented as int64, float64, bool, >>>> string with their type "erased" by putting them in a Value interface. The >>>> problem is that the Lua runtime creates a great number of short lived >>>> Value >>>> instances. E.g. >>>> >>>> -- Lua code >>>> for i = 0, 1000000000 do >>>> n = n + i >>>> end >>>> >>>> When executing this code, the Lua runtime will put the values 0 to 1 >>>> billion into the register associated with the variable "i" (say, r_i). >>>> But >>>> because r_i contains a Value, each integer is converted to an interface >>>> which triggers a memory allocation. The critical functions in the Go >>>> runtime seem to be convT64 and mallocgc. >>>> >>>> I am not sure how to deal with this issue. I cannot easily create a >>>> pool of available values because Go presents say Value(int64(1000)) as an >>>> immutable object to me, so I cannot keep it around for later use to hold >>>> the integer 1001. To be more explicit >>>> >>>> // Go code >>>> i := int64(1000) >>>> v := Value(i) // This triggers an allocation (because the interface >>>> needs a pointer) >>>> // Here the Lua runtime can work with v (containing 1000) >>>> j := i + 1 >>>> // Even though v contains a pointer to a heap location, I cannot >>>> modify it >>>> v := Value(j) // This triggers another allocation >>>> // Here the Lua runtime can work with v (containing 1001) >>>> >>>> >>>> I could perhaps use a pointer to an integer to make a Value out of. >>>> This would allow reuse of the heap location. >>>> >>>> // Go code >>>> p :=new(int64) // Explicit allocation >>>> vp := Value(p) >>>> i :=int64(1000) >>>> *p = i // No allocation >>>> // Here the Lua runtime can work with vp (contaning 1000) >>>> j := i + 1 >>>> *p = j // No allocation >>>> // Here the Lua runtime can work with vp (containing 1001) >>>> >>>> But the issue with this is that Go interoperability is not so good, as >>>> Go int64 now map to (interfaces holding) *int64 in the Lua runtime. >>>> >>>> However, as I understand it, in reality interfaces holding an int64 and >>>> an *int64 both contain the same thing (with a different type annotation): >>>> a >>>> pointer to an int64. >>>> >>>> Imagine that if somehow I had a function that can turn an *int64 to a >>>> Value holding an int64 (and vice-versa): >>>> >>>> func Int64PointerToInt64Iface(p *int16) interface{} { >>>> // returns an interface that has concrete type int64, and >>>> points at p >>>> } >>>> >>>> func int64IfaceToInt64Pointer(v interface{}) *int64 { >>>> // returns the pointer that v holds >>>> } >>>> >>>> then I would be able to "pool" the allocations as follows: >>>> >>>> func NewIntValue(n int64) Value { >>>> v = getFromPool() >>>> if p == nil { >>>> return Value(n) >>>> } >>>> *p = n >>>> return Int64PointerToint64Iface(p) >>>> } >>>> >>>> func ReleaseIntValue(v Value) { >>>> addToPool(Int64IPointerFromInt64Iface(v)) >>>> } >>>> >>>> func getFromPool() *int64 { >>>> // returns nil if there is no available pointer in the pool >>>> } >>>> >>>> func addToPool(p *int64) { >>>> // May add p to the pool if there is spare capacity. >>>> } >>>> >>>> I am sure that this must leak an abstraction and that there are good >>>> reasons why this may be dangerous or impossible, but I don't know what the >>>> specific issues are. Could someone enlighten me? >>>> >>>> Or even better, would there be a different way of modelling Lua values >>>> that would allow good Go interoperability and allow controlling heap >>>> allocations? >>>> >>>> If you got to this point, thank you for reading! >>>> >>>> Arnaud Delobelle >>>> >>>> [1] https://github.com/arnodel/golua >>>> >>> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/77cdf115-c6c4-44ad-b744-4033a3ab83dbn%40googlegroups.com.