sync.Pool is not useful for long lived objects - which the op implies to me

> On Jul 21, 2020, at 9:11 PM, tokers <zchao1...@gmail.com> wrote:
> 
> And maybe the reuse mechanism (e.g. sync.Pool) is good for you.
>> On Tuesday, July 21, 2020 at 1:35:14 AM UTC+8 netconn...@gmail.com wrote:
>> I have an application where I will be allocating millions of data 
>> structures, all of the same size. My program will need to run continuously 
>> and be pretty responsive to 
>> its network peers.
>> 
>> The data is fairly static, once allocated it will rarely need to be modified 
>> or deleted.
>> 
>> In order to minimize the garbage collection scanning overhead, I was 
>> thinking of allocating large blocks on the heap that were a fixed size that 
>> would hold 20K or so elements
>> and then write a simple allocator to hand out pieces of those blocks when 
>> needed. Instead of having to scan millions of items on the heap, the GC 
>> would only be scanning 100 or so
>> items.
>> 
>> Sound reasonable?  Or does this 'go' against the golang way of doing things?
>> 
>> F
> 
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