On Mon, Feb 24, 2020 at 9:36 AM Elias Naur <m...@eliasnaur.com> wrote:

>> For example, with Gio, I had to download a set of .DLL files and extract 
>> them into the root folder of my Go build, as documented on the Gio website.
>
>
> I happen to be working on a direct3d port of Gio which I hope to have ready 
> within this week, in which case the 3 opengl DLLs are no longer needed. You 
> can follow the work at https://git.sr.ht/~eliasnaur/gio/log/d3d11.
>

Direct3D is now done, which should eliminate the dependency on OpenGL
emulation DLLs.

-- elias

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