On Mon, Feb 24, 2020 at 9:36 AM Elias Naur <m...@eliasnaur.com> wrote:
>> For example, with Gio, I had to download a set of .DLL files and extract >> them into the root folder of my Go build, as documented on the Gio website. > > > I happen to be working on a direct3d port of Gio which I hope to have ready > within this week, in which case the 3 opengl DLLs are no longer needed. You > can follow the work at https://git.sr.ht/~eliasnaur/gio/log/d3d11. > Direct3D is now done, which should eliminate the dependency on OpenGL emulation DLLs. -- elias -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/golang-nuts/CAMAFT9XJKG3Oq0CCPHQVx6HGYnB%3D6Y5%2BdtrJWQyKRiFcRq-gSg%40mail.gmail.com.