Agreed, I see goroutines in general as a big win. But what I intend to talk 
about in the presentation:
- we have two unidirectional flows of data resembling something like a TCP 
socket, easy to do with two goroutines with a for loop
- let's add caching, so some requests do not go to the server
- it would be tempting to just combine two goroutines into one and handle 
caching in a single loop without using locks (I see developers avoid 
atomics and locks if they don't have a lot of previous experience with 
traditional MT primitives)
- this is surprisingly difficult to do properly with Go channels, see my 
attempts: https://github.com/egonk/chandemo/blob/master/2_3.go and 
https://github.com/egonk/chandemo/blob/master/2_4.go 
<https://github.com/egonk/chandemo/blob/master/2_3.go>
- it is easy to do in actor systems, just move the code for both actors 
into a single actor!

The lesson here is that select is not a nice and safe compose statement 
even if it appears so at the first glance, do not be afraid to use locks.

Of course, if somebody comes up with a better implementation than 2_3.go 
and 2_4.go, I would be very happy to include it in the talk.

On Saturday, December 7, 2019 at 4:17:04 AM UTC+1, robert engels wrote:
>
> To clarify, with Go’s very lightweight threads it is “doing the 
> multiplexing for you” - often only a single CPU is consumed if the producer 
> and consumer work cannot be parallelized, otherwise you get this 
> concurrency “for free”.
>
> You are trying to manually perform the multiplexing - you need async 
> structures to do this well - Go doesn’t really support async by design - 
> and it’s a much simpler programming model as a result.
>
> On Dec 6, 2019, at 12:02 PM, Robert Engels <ren...@ix.netcom.com 
> <javascript:>> wrote:
>
> A channel is much closer to a pipe. There are producers and consumers and 
> these are typically different threads of execution unless you have an event 
> based (async) system - that is not Go. 
>
> On Dec 6, 2019, at 9:30 AM, Egon Kocjan <eko...@gmail.com <javascript:>> 
> wrote:
>
> 
> There are goroutines in the examples of course, just a single goroutine 
> per bidi channel seems hard. By contrast, I've worked with actor systems 
> before and they are perfectly fine with a single fiber.
>
> On Friday, December 6, 2019 at 3:38:20 PM UTC+1, Robert Engels wrote:
>>
>> Channels are designed to be used with multiple go routines - if you’re 
>> not you are doing something wrong. 
>>
>> On Dec 6, 2019, at 8:32 AM, Egon Kocjan <eko...@gmail.com> wrote:
>>
>> 
>> Hello
>>
>> I'm preparing a short talk about Go channels and select. More 
>> specifically, I want to show what not to do. I chose a bidirectional 
>> communication channel implementation, because it seems to be a common base 
>> for a lot of problems but hard to implement correctly without using any 
>> extra goroutines. All the code is here: https://github.com/egonk/chandemo
>>
>> 1_1.go: easy with en extra goroutine (takes 1.2s for million ints)
>> 2_1.go: nice but completely wrong
>> 2_2.go: better but still deadlocks
>> 2_3.go: correct but ugly and slow (takes more than 2s for million ints)
>> 2_4.go: correct and a bit faster but still ugly (1.8s for million ints)
>>
>> So my question: is there a better way of doing it with just nested for 
>> and select and no goroutines? Basically, what would 2_5.go look like?
>>
>> Thank you
>> Egon
>>
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