On Tuesday, September 10, 2019 at 3:18:47 PM UTC-4, burak serdar wrote:
>
> On Tue, Sep 10, 2019 at 1:13 PM Tong Sun <sunto...@gmail.com <javascript:>> 
> wrote: 
> > 
> > I'm experiencing a weird problem with my program and finally nail it 
> down to what exactly went wrong, so that I can write a minimum program to 
> duplicate it. See the following program: 
> > 
> > package main 
> > 
> > 
> > import ( 
> >  "fmt" 
> > ) 
> > 
> > 
> > type Vertex struct { 
> >  X int 
> >  Y int 
> > } 
> > 
> > 
> > func main() { 
> >  vs := []Vertex{ 
> >  Vertex{1, 2}, // has type Vertex 
> >  Vertex{X: 3}, // Y:0 is implicit 
> >  Vertex{},     // X:0 and Y:0 
> >  } 
> > 
> > 
> >  fmt.Printf("Vertex Slice %+v\n", vs) 
> >  var vp *Vertex = nil 
> >  for _, v := range vs { 
> >  if v.X == 3 { 
> >  vp = &v 
> >  } 
> >  } 
> >  fmt.Printf("Found: %+v\n", vp) 
> > } 
> > 
> > 
> > https://play.golang.org/p/R645C5plojx 
> > 
> > I was expecting that the found Vertex is "v.X == 3", however the result 
> is not. 
>
> Because you're keeping a pointer to the loop variable. v continues 
> changing after you store the address of it, so you get the latest 
> value of v. Instead, save a copy of v, or break the loop as soon as 
> what you're looking for is found: 
>

 I can't break the loop immediately as my not-minimized real program use a 
double loop to find the *closest *item. That's the reason I using the 
pointer to track my finding...

if v.x==3 { 
>    t:=v 
>    vp=&t 
> } 
>

 OK. will do that. thx

> 
> > - what exactly is causing the problem? 
> > - how to fix it so that I got what I was looking for? 
> > 
> > Again, the snip is at 
> > https://play.golang.org/p/R645C5plojx 
> > 
> > Thanks 
> > 
> > -- 
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>  
>
>

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