Greetings, I noticed something mostly unrelated to the problem, but wanted to give a heads-up. I could be wrong here, but I'm pretty sure the genRand() function from your embedded code isn't actually random. IIRC, math/rand.Int is deterministic, and needs to be seeded (usually with time.Now().UnixNano) before use. Otherwise it will generate the same number every time it is ran.
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