Oops, forgot to include the playground link at the end there:
https://play.golang.org/p/mYSRsGb4mRA

On Thu, 23 May 2019 at 09:38, roger peppe <rogpe...@gmail.com> wrote:

> On Thu, 23 May 2019 at 01:34, Anthony Metzidis <anthony.metzi...@gmail.com>
> wrote:
>
>> Fun thought exercise -- here's another approach.
>>
>>
>> https://play.golang.org/p/Xu7iWhY4PUQ
>>
>
> ISTM that that approach doesn't work because you're buffering 10 values
> before you send any.
> So if you have a situation when you've got very little traffic on all the
> channels, a message might
> get delayed indefinitely.
>
> For example, here's your example with only one message being sent - it
> hasn't arrived
> at the receiver after 5 seconds have elapsed.
>
>   cheers,
>     rog.
>
>

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