I'm still very new to Go, so apologies if this is obvious.  I'm porting 
some code over to Go, and the provided SDK I'm working with seems to want 
pointers everywhere.  However a lot of the values are constant / literals.  

So for example storing some data in the DB:

https://docs.aws.amazon.com/sdk-for-go/api/service/simpledb/#PutAttributesInput

My first thought was along the lines:

field1 := ReplaceableAttribute{&"colA", &true, &"new value"}
condition := UpdateCondition{&true, &"ColKey", &"Key"}
input := PutAttributesInput{[]*ReplaceableAttribute{field1}, &"TABLE1", 
&condition", &"Key"}

That was before reading a lot of historical debates about the merits of 
such syntax...  So assuming I dont want to create vars for every value, or 
helper functions, Is there a clean way of achieving the above?  
I can see that the API provides convenience setters for every struct 
attribute, but you can imagine it creates a lot of code bloat for quite 
simple functionality.  Any thoughts?

Peter




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