I don't typically run wayland anywhere, but I was interested in this project and installed wayland and weston from my package manager. However, it seems my package manager's version of weston (v4.0.0) is too old(?) because I get the Go error: "wayland: no xdg_wm_base available". Probably from [here](https://git.sr.ht/~eliasnaur/gio/tree/master/ui/app/os_wayland.go#L1051).
Do you have any tips? Tried googling various terms, but nothing seemed relevant. On Sunday, March 31, 2019 at 6:16:44 AM UTC-7, ma...@eliasnaur.com wrote: > > Hi, > > I'm very happy to announce the first public release of Gio, a project for > writing portable, hardware accelerated, immediate mode GUI programs in Go. > > If you have Go 1.12 installed, > > $ export GO111MODULE=on > $ go run gioui.org/apps/hello > > should display the proverbial hello world message. If not, please follow > the setup guide at > > https://gioui.org/ > > The setup guide describes how to run the gio programs on Android an iOS. > > The command > > $ go run gioui.org/apps/gophers > > runs a simple demo displaying Go contributors fetched from Github. Specify > a github token with the -token flag if you run out of quota. > > Gio programs run on all the major platforms: iOS/tvOS, Android, Linux > (Wayland), macOS and Windows. The project is very much experimental; don't > expect Gio to produce production ready programs and apps yet. > > Gio only depends on the platform libraries for drawing and input and > avoids the platform toolkits. Gio has an immediate mode design where no > structure is imposed on the program, not even for the layout hierachy. > Unlike any other Go project I know of, Gio runs on all the major platforms, > mobile and desktop alike: iOS/tvOS, Android, macOS, Linux, Windows. > > Gio includes an efficient vector renderer based on the Pathfinder project ( > https://github.com/pcwalton/pathfinder). Text and other shapes are > rendered without baking them into texture images, to support efficient > animations, transformed drawing and pixel resolution independence. > > I decided to release Gio a little earlier than planned because of > increasing activity in the Go GUI space. Fyne recently reached 1.0 and just > two days ago Johann Freymuth released his ui library. > It is my ambition to make Go a natural choice for GUI programs everywhere. > I hope you will be inspired to help me with Gio, but if you don't, Gio is > dual licensed under MIT and the UNLICENSE, anyone is free to use Gio's code > as their own, even without attribution. The gioui.org/ui/app package is > particularly interesting; it abstracts window management, input and vector > drawing into a simple Go API. The gioui.org/cmd/gio tool packages Gio > programs into iOS/tvOS frameworks or Android AAR files. > > The wide platform support is Gio's eye-catcher, but I'm most proud of its > design. I've spent more than a year on the project and most of that time > went into designing the API. However, this early release contains very > little documentation (and no tests!); expect much more documentation in the > coming months. > > The project is hosted on Sourcehut (https://git.sr.ht/~eliasnaur/gio). > Despite its very young age, I chose Sourcehut because it is strictly open > source, its business model is simple and because it supports contributions > without registration. The mailing list ( > https://lists.sr.ht/~eliasnaur/gio-dev) is open to everyone and patches > are sent with git send-email. I expect that even bug reports ( > https://todo.sr.ht/~eliasnaur/gio) can be filed with an email in the > future. > > - elias > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.