Quoth Andrew Williams: > I just wanted to drop a quick announcement here for anyone watching the > progress of Fyne - we have reached 1.0! We now have a stable and performant > base API.
This looks great, congratulations on reaching 1.0! I had very vaguely been aware of this project, but reading more of your documentation today I'm very impressed and excited to try it out. One question, from somebody new-ish to Go: is there scope to have the OpenGL stuff not rely on CGo, and be called purely with native Go? Or would that essentially mean reimplementing full OpenGL stacks for each platform? I'm sure you have good reasons for doing it the way you are, I'm just keen to learn! Congratulations to all involved once again, and I look forward to using Fyne soon :) Nick -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.