Channels are producer/consumer queues, they don't handle one to many
broadcasting, you'd need one channel per subscriber then you'd queue the
message to each of them. In my opinion, they work more nicely than
callbacks, since your handler can run in its own execution context, and not
in the callback invoker's execution context. They are really nice for round
robin between multiple receivers, though.

Why write it yourself? Check out the Go bindings for Zeromq
<http://zeromq.org/bindings:go>, which supports pub-sub in exactly the way
you mention. I've used this thing in production to route > 200,000 pub/sub
messages per second. It may be overkill if you're within a single process,
though.

-- Marcin


On Sun, Mar 10, 2019 at 9:41 PM Kasun Vithanage <alanka...@gmail.com> wrote:

> Hi all,
>
> I've experience implementing event buses in Java.
> In Java, I used a singleton where I can register callbacks to methods and
> fire event from a publisher(maybe from another thread) and propagate it to
> subscribers.
>
> In Go what would be the best pattern to implement a pub/sub event bus?
> Are channels are a better choice than using callbacks in this scenario(*one
> to many* event propagation)?
> Or callbacks are better for this?
>
> (I need to propagate events *only* to subscribers of the topic)
>
> Regards,
> Kasun
>
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