Hi, Could I please check what current error handling best practice is? I've gotten quite smitten with github.com/pkg/errors. I really like the ability to create a stack of errors that trace to what is going on. However it seems this is not an often used package - it's not available in playground for example. It's really useful for diagnostics to see a stack of what is causing an error, however in my latest application where I'm trying to be really rigorous with my error handling I've hit - for want of a better word - an imperfection. Could I check if there's a better way to do these things: So here's what I'm doing: When I have an error I need to report I create it like this: var ErrInvalidVariable = errors.New("Invalid Variable") Which means that you can have code that nicely reads: if err == ErrInvalidVariable { /* handle this error */} It's how the os package reports errors (along with helper functions), so I assume this is the correct way.
For better debug I can use errors.Wrap to annotate this error through the error stack and get useful diagnostic printouts such as Line Processing passed "if $BOB==3": Token Passed $BOB : Invalid Variable. So far so good. This starts to fail though if I'm trying to determine lets say a fileio error that came from the config file reader, vs the script file reader. At the moment I can say _, err := os.Open(...) if err != nil { return errors.Wrap(err, "Config File read error") } But without searching through the error text I can't tell who caused that. Now I could declare a specific type for this, add a Cause handler onto that, but it starts to get clunky to do that for every error condition. Also it doesn't scale to more than 2 levels because it stops at the first cause found. I can obviously work around this, but I'm thinking I'm doing this wrong, a defining feature of go is the error handling - surely there's a better way to do it than this!. Am I doing something unusual here and wanting to determine where in the hierarchy of the stack a problem might have come from? How else do people handle errors in situations like this, where you can't fully handle them locally, so you want to return the error, but then when you get to the higher levels you can handle them, as long as you have information about the error. The annoying thing is, everything is there in the string of the error message and I could strings.Contains my way through the error string to work this out, but that feels a really stupid way to do this. I also come across this in my test cases, I want to inject error to make sure I am spotting errors correctly and checking that I am getting the correct error from the correct place is really quite clunky at the moment, if I could test that an error checker in location X was triggered by it being passed an error that would save me a lot of code. Any suggestions gratefully received. Regards Chris -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.