Panic was caused by a stack smash, default cgo thread stack size was too 
small. My fix is to change cgo thread stack size at compile time by 
patching gcc_darwin_amd64.c, _cgo_sys_thread_start:

40a41,45
> #ifdef CGO_STACK_SIZE
>     size = CGO_STACK_SIZE;
>     pthread_attr_setstacksize(&attr, size);
> #endif
>

$ CGO_CFLAGS="-DCGO_STACK_SIZE=0x200000" make

There does not seem to be any other way to increase the stack size for 
interop threads.

On Monday, October 1, 2018 at 7:53:03 PM UTC-4, pba wrote:
>
> I'm running into a situation where my program deadlocks due to 
> (apparently) a call to runtime.(*sigctxt).preparePanic which never exits 
> (stack below). 
>
> The program uses cgo and passes callbacks to the C library, this 
> particular panic seems to be triggered when the go callback returns to the 
> C code. I cannot debug the C code (binary dependency).
>
> Any suggestions on how to make the the program crash cleanly (i.e. panic 
> and exit) ? 
>
> go version go1.11 darwin/amd64
> macOS Sierra (10.12.6)
>
> 2359 Thread_1644947
>     + 2359 _sigtramp  (in libsystem_platform.dylib) + 26  [0x7fff9656cb3a]
>     +   2359 runtime.sigtramp  (in test) + 51  [0x4065fe3]
>     +     2359 runtime.sigtrampgo  (in test) + 544  [0x4049000]
>     +       2359 runtime.sighandler  (in test) + 1788  [0x404866c]
>     +         2359 runtime.(*sigctxt).preparePanic  (in test) + 172  
> [0x40475fc]
>
> Thanks
>
>

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