Wrong link to the related Go's issue. It's https://github.com/golang/go/issues/16860.
On Sunday, September 16, 2018 at 2:49:19 PM UTC+3, Ivan Daniluk wrote: > > I needed to find a way to create reproducible builds, regardless of the > dev environment user uses. Luckily, Go gives almost everything needed for > that out-of-the-box, and there is a great blog post by Filippo on the > topic: https://blog.filippo.io/reproducing-go-binaries-byte-by-byte. If > we have the same Go version and the same set of dependencies (which is easy > when using vendor/ approach), the only problem is the difference in the > absolute path of the working directory. In other words, the same code, > built on the same dev environment in `GOPATH/src/project1` and > `GOPATH/src/project2` will yield different binaries. There is an open issue > for that in Go, and it will be hopefully addressed in Go 1.12 ( > https://github.com/status-im/status-react/issues/5587). > > For now, the easy approach, of course, is to use docker for the build, but > that feels too heavy just for ensuring the same dir. Spoofing directory > with LD_PRELOAD hacks or using `chroot` approach also have obvious > drawbacks – the need of C toolchain and root access, respectively. > > After analyzing the binaries, I realized that they differ only in buildid > stamp, the rest is the same. BuildiD is very well explained here: > https://github.com/golang/go/blob/master/src/cmd/go/internal/work/buildid.go#L24 > > For a quick recap, every Go package or binary is stamped with buildid > value, which is essentially a 4 hash value: > > actionID(binary)/actionID(main.a)/contentID(main.a)/contentID(binary) > > where: > - actionID means a unique identifier of the inputs (sources, file names, > go version, etc) > - contentID means a unique identifier of the outputs (actual content > output by compiler/linker) > > So my thought went in the following direction – *I don't care if the > actionID (inputs) is different, but do care if contentID (outputs) are > different.* > > If contentID is equal, I can just rewrite actionID with "expected" one and > get the same binary byte-by-byte. This can be fully automated in Makefile > or script. So the steps for the reproducible build are the following: > > - build binary - `go build -ldflags "-s -w" -asmflags=-trimpath="$(pwd)" > -gcflags=-trimpath="$(pwd)"` > - extract buildid - `go tool buildid myapp` > - compare buildid's contentID values to known ones - `diff <(go tool > buildid ./myapp | cut -d'/' -f3) <(cat release.buildid.txt | cut -d'/' > -f3)` > - if they're equal, assume that build is the same, and just rewrite the > buildid value inside the binary - `objcopy --update-section > .note.go.buildid=release.buildid.bin ./myapp` for ELF > > In my tests that result in byte-by-byte equal binaries. > > I have two concerns with this approach: > 1) I might be missing some corner cases, especially with hacking binaries > of different formats. What perils of patching binary can be here? > 2) buildID hash is actually a truncated version of real hash (259 to 67 > bytes), which increases the collision probability and is totally fine for > the task "determine if binary should be rebuilt", but might be a concern > for the task "guarantee that the build is the same". More explanation here: > https://github.com/golang/go/blob/master/src/cmd/go/internal/work/buildid.go#L113 > > Any thoughts on that? What else am I missing? Would this be a viable > workaround for having reproducible build until #5587 is solved? > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.