Great feedback, Matt and Wang. Thanks and Cheers!
On Monday, March 5, 2018 at 2:13:29 AM UTC-8, Wang Sheng wrote: > > I am c++/C expert, I like because it is easier than C++ and more powerful > and flexible than C > with Golang , you would not need consider create/destroy/monitor pthread > , crazy pointer is not problem also . > as far as I know , most of golanger is original user of C/C++ > > > > 在 2018年3月3日星期六 UTC+8上午5:29:45,dorival...@gmail.com写道: >> >> Hi, I could be wrong (please correct me ;-), but here you are what I >> think about Go: >> >> INTRODUCTION >> Computers and software were initially developed for scientific computing; >> e.g., ALGOL and FORTRAN from the 1950s! Therefore, several computer >> languages and libraries have been invented and are used in scientific >> computing to date. Nonetheless, when programming a new scientific >> simulation, the question about computational efficiency versus ease-of-use >> remains open. Here, we aim to shed light on a suitable answer to this >> question---TL;DR use Go and Gosl! >> >> One would say that scripting (interpreted) languages might provide the >> convenient platform for computations as long as care is taken to send >> intensive tasks to functions pre-compiled with high-performance languages. >> This strategy fails to create an easy-to-use environment because the >> programmer needs to think when and where those tasks should go. Considering >> that this kind of decision is essential for performance, we argue that >> scripting language is not the best solution. Furthermore, we argue that >> scripting is the worst tool for teaching new programmers in scientific >> computing. >> >> We argue that only experts should use scripting languages (scripts) for >> computer programming because beginners cannot understand how dangerous the >> flexibility of scripts can be. For example, the assignment of variables >> with the same name to different types is often a cause of misunderstandings >> and failures. To make this problem even worse, failures due to wrong types >> are not captured at runtime---certainly not at compilation time (there is >> no compilation time in scripts). In other words, the interpreter is too >> permissive. The scientist, if aware (rarely the case with students), will >> investigate the numerical output and, after much work, will find the source >> of the error. Therefore, this situation is not ideal. To exemplify, the >> following is allowed in Python (or Julia---similar syntax): >> >> ``` >> a = 1.0 >> a = "a" # OK in Python or Julia >> ``` >> >> In the following code, Go will detect the error with a message such as >> `./test.go:5: cannot use "a" (type string) as type float64 in assignment`: >> >> ``` >> package main >> func main() { >> a := 1.0 >> a = "a" // not accepted in Go >> } >> ``` >> >> The problem propagates in scripting languages when developing >> objected-oriented code. For example, a member data of a class can be >> entirely modified by `anyone`, `anywhere` in Python! This issue completely >> defeats the purpose of encapsulation in OOP. >> >> In summary, scripting (e.g., Python) and alike (e.g., Julia, Matlab) >> languages are excellent for the expert programmer only who can understand >> what is going on. However, they are very misleading to the beginner. In >> other words, the strictness of compiled languages DOES help to learn >> computer programming. Furthermore, the tools for working with compiled >> language often take advantage of well-defined types. The shift towards type >> declaration is so apparent that new languages and strategies are being >> invented to overcome these issues. For example, TypeScript and Javascript >> (ES6) combined with FlowType have been recently developed and have a fast >> adoption among web developers. It seems that no new large project will use >> non-typed Javascript code. >> >> GO LANGUAGE >> Go is a modern programming language created by Google engineers in 2007, >> including Robert Griesemer, Rob Pike, and Ken Thompson. The language was >> later made public as open source in 2009. Go has since grown exponentially >> attracting a large number of co-developers and users. The primary goal >> leading to the introduction of yet a new language was the combination of >> efficiency (like C/C++) with ease of development (like Python). There are >> other several innovations and advantages in Go when compared with >> mainstream languages such as C/C++/C#/Java/Python/Ruby/Lua. >> Also, Go automatically detects Fortran and C files which helps taking >> advantage of good existing code. >> >> The vocabulary in Go is quite small compared to other languages, making >> easy to have an overview of the syntax and available commands. Go avoids >> complexities such as generics (aka templates) usually available in other >> languages (e.g., C++). Go also tries to avoid unnecessary complexity by not >> taking `in the language` advanced OOP concepts such as polymorphism, >> multiple inheritances, and others. Moreover, Go is somewhat pragmatic in >> the sense that, if an operation can be made much more straightforward, >> although slightly orthogonal to the central paradigm, this operation will >> be carefully defined and adopted in the language specification. These >> features, thanks to the unquestionable expertise of the core developers, >> made Go an enjoyable language to work with. >> >> One limitation of some other languages is code organization and package >> development. For example, C/C++ require the use of `#ifndef`, `#define`, >> `#endif`, or `#pragma once` everywhere to prevent code being included more >> than once. In fact, it is frustrating at times to find how to deal with >> this situation in C/C++, noting that the developer has to worry about what >> code goes in the header (.h, .hpp) or in the (.c, .cpp) files. Moreover, >> the cyclic nature of `imports` using C/C++ can be a nightmare. >> >> In Python, the organization of packages sometimes lead to situations >> where the naming becomes very confusing. For example, we cite the case with >> matplotlib.pyplot or pylab or other packages called mypackage.mypackage >> that we find around. As another example, in Julia, module definition is >> messy, because the user (programmer) has to decide among the files to be >> included versus module definition. In summary, package definition is not >> simple in Python or Julia. >> >> On the other hand, Go was designed from the beginning to be >> multi-modular, prevent cyclic dependency, and made package definition >> simple. In Go, the solution is based on how the directories are organized. >> For example, each directory is a package, and all files in the same >> directory belong to that package. When importing code from other packages, >> the full path (like URL) of that package is used. There is no need for >> `header` files in Go! Moreover, the coding of one feature can span multiple >> files in the same directory. Go comes with a set of tools to build >> applications and even download third-party code. >> >> Go also has a strict convention for code formatting. In other words, >> there is only one way to format your code in Go---using braces starting at >> the end of the line with the `standard` indentation. In this way, a true >> `standard` exists for Go codes which makes sharing straightforward and >> quite pleasant; e.g., no one argues about the positioning of braces >> anymore! Moreover, the strict code convention and specification in Go >> largely facilitates the development of auxiliary programming tools to >> process code. For instance, the import field in source code can be >> automatized as is done with the excellent goimports tool. Many other tools >> (e.g., vet, lint) take advantage of Go conciseness. >> >> Because files and directories in Go follow a well-defined specification, >> it is very easy (and fast) to find definitions, code lines, files, and >> packages (libraries) in Go projects. The compiler in Go benefits from this >> organization and indeed helps with Go being very fast to compile code---you >> can run Go code as if it was a scripting language! Furthermore, the >> excellent specification and organization in Go helped with the creation of >> many other tools to assist in Go code development. For instance, we >> mention the `goimports` and `gorename` that automatically import all >> dependencies as you type and rename a variable in all code derived from a >> particular library. >> >> Furthermore, also thanks in part to how well the Go specification and >> conciseness were invented, there are several other useful and fast commands >> for handling Go code. For instance, we mention the commands `go run,` `go >> build`, `go install` and `go get` that perform the operations of running >> the code, building the code, installing the code and downloading (and >> compiling) external dependencies automatically. >> >> One particular innovation in Go is the concept of concurrency that can >> lead to easy-to-write parallel algorithms. Also, Go is a garbage-collected >> language that makes easier the code development with fewer worries about >> dangling pointers. Go is in part compiled in Go language and has a >> reasonably comprehensive standard library, including tools for sorting, >> templating, encodings, cryptography, compression algorithms, mathematical >> functions (e.g., for complex numbers), image tools, and even web servers. >> Furthermore, Go uses the concept of unit tests very well and even includes >> tools to assist in benchmarking. Also, Go comes with tools to prepare >> examples and to automate the documentation---there is no need for Doxygen! >> >> The Go language syntax resembles that of C/C++/Java (C-class) but has >> significant differences. One fundamental difference is the way variables >> are declared. The type definition comes after the variable name. This >> difference seems strange at first to C-class programmers, but it makes >> sense. In fact, it makes reading easy, where one would read `variable and >> anotherVariable` are `float64` in `variable, anotherVariable >> float64`---there is no need to type float64 twice (or ten times...). The >> syntax is particularly convenient when declaring multiple function >> arguments. >> >> Go uses curly braces to define scope but has a strict rule regarding >> where the braces can be put and how to deal with indentation. This approach >> makes the code consistent and easy for collaborations. Also, with the help >> of the tools called `goimports` and `gofmt`, the workflow is >> straightforward. Go allows some constructions similar to the `range` >> command in Python and does not require the use of parentheses in repetition >> commands as in C-class. >> >> There is only one repetition command in Go: the `for` keyword. Compared >> to C-class languages, the syntax of the `switch` command is simpler and >> more powerful. Because of that, the programmer is induced (positively) to >> use `switch` over `if` when there is more than one decision branch. >> >> Go code can be directly executed as in: `go run hello.go`. The code could >> be built first with `go build hello.go' and executed (Linux) with >> `./hello`. But this last approach is only necessary when deploying the >> final application. In fact, Go can be used as scripting (using `go run` >> like `python`). >> >> Variables are defined in two ways: the first one requires the command >> `var` and the second one uses the assignment operator `:=` which >> automatically understands the data type. Another great advantage of Go when >> compared to many other languages is the standardized auto-initialization of >> all variables to their `zero` default value. For instance, numeric >> variables declared with `var` are always zero and strings are always empty. >> This feature can be exploited with advantage by the programmer who may >> consider variable names such that everything starts zeroed already. For >> instance, instead of creating a `silent` variable that needs to be set to >> `true` all the time, it's more convenient to use a `verbose` variable that >> is always `false` already. >> >> One type that is extensively used in Go is the `slice` of integers or >> real numbers represented by float point numbers (64-bit version; aka >> `double` in C-class). Slices in Go are a view to an internal sequence of >> values; i.e., slices record the start and end positions in memory. >> Therefore, slices can be passed into functions with minimal overhead. There >> is hence no need for constantly worrying about `by reference` or `by >> value`. Pointers can also be used in Go. We use pointers whenever a >> user-defined structure is to be modified by the called function. In Go, the >> slice notation `S[s:E]` means a view to array `S` starting at `s` and >> ending at `E-1`, inclusive. >> >> In conclusion, code written in Go is beautiful, concise and with a very >> clear logic. >> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.