On Thu, Mar 1, 2018 at 10:13 AM, Ian Lance Taylor <i...@golang.org> wrote:

> On Thu, Mar 1, 2018 at 8:56 AM, James Chacon <chacon.ja...@gmail.com>
> wrote:
> >
> > I know the time package includes support for using the cycle timer on the
> > machine (if available) to get high precision monotonic time measurements.
> >
> > But...calling time.Now() appears to have a lot of overhead. Measuring the
> > delay between 2 consecutive calls gives me anywhere from 150ns to 900+ns
> > depending on arch (linux and OS/X for these 2 examples).
> >
> > My problem is I'm writing an emulator for an 8 bit cpu and on certain
> types
> > of emulation I want it to run at original clock speeds (so 550ns clock
> > cycles or so in this case). Just measuring time.Now() at the start of a
> > cycle and then subtracting time.Now() at the end to sleep for remaining
> > won't work if the overhead of the calls exceeds my cycle time like it's
> > doing on OS/X. I'm assuming negligible enough overhead for time.Sleep().
> >
> > I know for benchmarking we deal with this by aggregating a lot of samples
> > and then dividing out. Is there a way to get the timer data much quicker?
> > I'm assuming on OS/X it's ending up doing the syscall for gettimeofday (I
> > recall an open bug somewhere) which is where the large jump comes from.
> >
> > Or should I just measure my average latency when initializing my emulator
> > and use that as a baseline for determining how much to sleep? i.e.
> > effectively a mini benchmark on startup to determine local machine
> average
> > run time and assume some slop?
>
> I don't think there is any way we could make time.Now run noticeably
> faster on Darwin.  It's not doing a system call of any sort.
>
>
I'm reading time·now in the 1.9.2 sources and it clearly has a fallback
path to invoking the gettimeofday call.

I hadn't looked at 1.10 yet so I'll update and check my results there.


> Your best bet, if you can assume you are running on amd64, is a tiny
> bit of assembly code to execute the rdtsc instruction.  rdtsc has its
> problems, but it will give you fairly accurate cycle time when it's
> not way way off.
>
>
I may go with that.

Thanks

James

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