Hello everyone, I have a websocket handler like this:
func motionEventsServer(ws *websocket.Conn) { var id string websocket.Message.Receive(ws, &id) for { data := motion{} websocket.JSON.Receive(ws, &data) deviceMap.Store(id, data) websocket.Message.Send(ws, fmt.Sprintf("%#v", deviceMap)) } } It receives and responds correctly, however I noticed that my CPU got loaded quite high. I looked at the sources and discovered an infinite loop "goto again": https://github.com/golang/net/blob/master/websocket/websocket.go#L337 What is the proper way to wait for new websocket frames without loading CPU with useless checks? -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.