Hi,

Working on a immediate mode fork of Shiny, I ran into this comment:

// We round up the ascent and descent separately, instead of asking for
// the metrics' height, since we quantize the baseline to the integer
// pixel grid. For example, if ascent and descent were both 3.2 pixels,
// then the naive height would be 6.4, which rounds up to 7, but we
// should really provide 8 pixels (= ceil(3.2) + ceil(3.2)) between
// each line to avoid overlap.

(
https://github.com/golang/exp/blob/50c28f97489115b511c3104aafe83f148deb39a9/shiny/text/text.go#L151
)

Is there a fundamental reason to quantize the baseline? The
golang.org/x/image/font package offers (fixed point) subpixel accuracy, so
why not use it? Is there a performance advantage or is it easier to cache
pre-rendered text?

Finally, is the origin argument of node.Paint(Base) for the same reason? It
seems to me it could be baked into the context's src2dst matrix.

 - elias

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