On Wednesday, 2 August 2017 10:51:43 UTC+3, ecstati...@gmail.com wrote:
>
> For all the common parts with Go (functions, methods, reference classes, 
> strings, arrays, slices, ranges, foreach, etc), honestly I don't know why 
> you say it's simpler in Go.
>
> Can you show me two examples of code side by side, and tell me "look how 
> much simpler it's with Go's" ?
>
> Because from what I read, I'm sometimes wondering if you really know that 
> the type declarations in D are MUCH simpler than in C/C++.
>

error* (**callbacks)(int);

Error[] function(int)[][string] callbacks;

var callbacks map[string]func(int) []error


> For instance :
>
> int[]
>     first_array_of_ints,
>     second_array_of_ints;
>
> int[string]
>     first_map_of_ints_indexed_by_a_string,
>     second_map_of_ints_indexed_by_a_string;
>
> TYPE
>     first_reference_to_an_object_of_this_type,
>     second_reference_to_an_object_of_this_type;
>
> So, with all due respect, how many applications have you already 
> programmed in D before telling me that Go's syntax is so simpler to use and 
> to learn ?
>
> I agree there are much *less* possibilities in Go, but that doesn't mean 
> it's automatically a simpler language to learn for all the common parts 
> with D. Seriously.
>
> Because I had to learn both, and at least for a C++/Java/C# programmer 
> like me, D transition was almost immediate, really a matter of hours to 
> become comfortable with the language. Everything was alike, but much 
> simpler and easier than in C++.
>
> Believe me or not, I've taught programming with D to my two teenagers with 
> D. Really.
>
> I've chosen it because it was the only strongly-typed language close to 
> Javascript that was really easy to learn, while allowing them to quickly 
> switch to C++, Java or C# later if they wanted to.
>
> Go is much simpler than C++ too, I agree of course, but for having learned 
> both Go then D, again from the point of view of a former C++/Java/C# 
> programmer like me, I didn't feel that quickly at home with Go than with D, 
> mainly because Go diverged much more from its predecessors than D from a 
> syntactic point of view.
>
> So, again from a syntactic point of view, I don't think how you can affirm 
> that it's much easier in Go than in D to declare and use types, references, 
> functions, methods, slices, arrays, foreach, and all the common stuff 
> between both languages.
>
> Honestly, no offense intended.
>
> On Tuesday, August 1, 2017 at 10:11:10 PM UTC+1, Doğan Kurt wrote:
>>
>> But from my personal experience, D is *at least* as easy to learn than 
>>> Go, if not easier.
>>
>>
>> I seriously doubt, no offense. Go is so small and so intuitive, one can 
>> argue that there are people out there who knows most of the Go unknowingly 
>> :) 
>>
>> Just the fact that it doesn't break much with the familiar syntax of C#, 
>>> Java, C++, etc helps a lot in making the transition.
>>>
>>
>> Go's syntax is very familiar to C, i've never heard it was an issue. The 
>> only think you must get used to is declarations and i LOVE the Go way. I 
>> remember the days i was struggling with C's declaration model, the spiral 
>> rule etc. sure we use typedefs but it rather feels like a hack. 
>> I can write any declaration no matter how complex it is, with my eyes 
>> closed in Go. It's so great.
>>
>> And genericity and polymorphism are invaluable tools when optimizing code 
>>> reuse without reducing execution speed.
>>>
>>
>> I don't ever remember duplicating any code in C. I can't understand how 
>> people are unable to write reusable code with C, seriously.  Whenever i 
>> discuss this with a C++ programmer, they immediately share some generic Max 
>> function that works with int and double.  I admit i use macros in that 
>> case, but come on it's not even 1% of the serious programming you do in C. 
>>
>> If you are a competent C programmer (structured programming in general), 
>> you know how to write reusable code. 
>>
>

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