The dependencies on the X server are needed by the GLFW window manager (
*http://www.glfw.org*).
We tried to abstract the window manager in the "window" package.
So it would be theoretically possible to build another window manager using
a Go binding for an EGL library and use it with the engine.


On Sunday, March 12, 2017 at 3:47:13 PM UTC-3, simon place wrote:
>
> OK, i see X server in there, unfortunately the target system i was 
> currently looking at doesn't have x support, just egl.
>
>

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