Point of order, my talk was called "SOLID Go Design", and talks about the 
SOLID design _principles_, not patterns. This is important.

On Saturday, 4 March 2017 02:15:33 UTC+11, JM wrote:
>
> Dave Cheney Solid Design Patterns in Go
> https://www.youtube.com/watch?v=0IaBAl7onCE
>
> On Tuesday, March 29, 2016 at 9:26:31 AM UTC-6, JM wrote:
>>
>> Anyone care to elaborate on how these are altered when using Go?  For 
>> example I would think that the O and the I may have to be adjusted given 
>> the way that go handles the concept of interfaces, and as far as the O, I'm 
>> guessing it still applies but might be different given the lack of 
>> inheritance and polymorphic behaviors.
>>
>> Any thoughts? I'm still learning go, so just making some assumptions here 
>> at this point.
>>
>> Thanks.
>>
>

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