When will Texture.Fill be implemented in Shiny gldriver?

golang.org/x/exp/shiny/driver/gldriver/texture.go :

func (t *textureImpl) Fill(dr image.Rectangle, src color.Color, op draw.Op) {
       t.w.glctxMu.Lock()
       defer t.w.glctxMu.Unlock()

       // TODO.
}

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