I am developing a game engine 
I wish some event could be trigger by script. and this script expression is 
self-defined.
Like below 
trigger.ini 
----------------
trigger = "power >= 1000"
trigger = "statetype == A || statetype == B "
trigger = "foo() > 1"
-----------------
*power* and *statetype* are a struct variable (it also can be defined as 
global) in go.
*foo* are a struct method (it also can be defined as global) 


how can I parse the expression like "power >= 1000"
and execute it in go.

I notice there is a  go/parse package ,  but I am not sure how to use it .

-- 
You received this message because you are subscribed to the Google Groups 
"golang-nuts" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to golang-nuts+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to