I am developing a game engine I wish some event could be trigger by script. and this script expression is self-defined. Like below trigger.ini ---------------- trigger = "power >= 1000" trigger = "statetype == A || statetype == B " trigger = "foo() > 1" ----------------- *power* and *statetype* are a struct variable (it also can be defined as global) in go. *foo* are a struct method (it also can be defined as global)
how can I parse the expression like "power >= 1000" and execute it in go. I notice there is a go/parse package , but I am not sure how to use it . -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.