I want to re-emphasize that all of these are micro-benchmarks. They say
nothing useful at all, as proven by this thread; in some circumstances, the
added cost may be significant, in others it isn't. The same rule that has
been repeated lots of times on this list still applies: Write your program
to be simple and readable, *if* it is too slow, benchmark and improve.​
Basing your code on what any of these Benchmarks says is just ridiculous,
base it on the bottlenecks you measure in your actual, real-world program
running on the actual production hardware with actual production data.

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