Golang bindings for http://www.raylib.com/ , a library to learn videogames programming.
Raylib is highly inspired by BGI lib and XNA framework. It is written in plain C and by default compiles to single static library. Depends on GLFW3 (for desktop only) and OpenAL, both libs can also be easily compiled statically. All raylib examples (60+) are ported to Go and there are a few more, for raygui (immediate mode GUI API) and for easings. Physics engine is on TODO list. Android support is implemented with native_app_glue and NativeActivity, without any Java code. Go bindinds also support RPi, but I tried only with cross compile, not on a real device. https://github.com/gen2brain/raylib-go -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.