Golang bindings for http://www.raylib.com/ , a library to learn videogames 
programming.

Raylib is highly inspired by BGI lib and XNA framework. It is written in 
plain C and by default compiles to single static library.
Depends on GLFW3 (for desktop only) and OpenAL, both libs can also be 
easily compiled statically.

All raylib examples (60+) are ported to Go and there are a few more, for 
raygui (immediate mode GUI API) and for easings. Physics engine is on TODO 
list.

Android support is implemented with native_app_glue and NativeActivity, 
without any Java code. Go bindinds also support RPi, but I tried only with 
cross compile, not on a real device.

https://github.com/gen2brain/raylib-go

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