Hi. I'm looking at the source of mobile/gl. If I understand correctly, it has a mechanism to reduce the number of cgo calls: the gl calls are accumulated, until a "blocking" call is reached; when that happens, all the calls with associated arguments are passed at once to a C function, which executes them all.
I would like to implement a similar technique for some OpenGL non-ES bindings. The question is: how is this "blocking" property defined? How do I decide which function should be flagged as blocking and which one shouldn't? -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.